It’s the fourth DevLog about the 6 prototypes, mainly talking about the last prototype which is a game with only 18 cards.
Prototype 6, a game with only 18 cards.
The idea of this game is to get drunk. Different alcohols contain different levels of alcohol, and different alcohols can be drunk in different ways. The same thing is that they can all make us drunk. It’s not just pure drinking of alcohol, cocktails or some combination that makes people unknowingly drunk when they meet people’s taste requirements.
The game contains only 18 cards, 1 menu and 17 drink cards. The menu shows different combinations of alcohol and soft drinks. The recommended number of people for the game is 2-4 people. Players draw one card from 17 drink cards each round. If there are 2 players, draw cards until 1 card remains. If there are 3 players, each draws a total of 5 cards. If there are 3 players, each draws 4 cards. Each card represents a kind of alcohol or soft drink and shows the base score it carries. For example, alcohol is basically scored from 1 to 3, and soft drinks or ice cubes are scored 0. Among them, different combinations will bring bonus points. For example, Yamazaki whisky is 2 points and ice cubes are 0 points. When a player has both cards at the same time, they can be combined into “whiskey on the rocks”, resulting in a total of 3 points. At the end of the game, the player with the highest score wins.


The

The name of the combination, the recipe and the corresponding points are written on both sides of the menu card. The front of the drink card consists of 3 parts, the logo on the top, the name of the drink on the bottom left, and the basic score corresponding to the drink on the bottom left. The back of the drinks card is blank.
The playtest mainly reflects two problems. The first is about the combination of alcohol and drinks in the game. In the game, a drink card can often only be combined with 2 to 3 other drink cards, and the game also contains a combination of 4 different cards. This makes players spend a lot of time navigating menus at the end, looking for combinations to check if they may already have one. Especially players who are not very familiar with alcohol will spend more time on it. The second is the balance of scores. Especially in the case of a 3-4 player game, since each player has a small number of total cards, it is difficult to make a combination between the cards, which makes the score gap between players large, and it is easy for players to obtain a decisive result lead. Ways to improve this problem may lie in balancing the score or reducing the number of players.