It’s the second DevLog about the 6 prototypes. Mainly talked about the 4th prototype. It’s a avoid and collect game called “XO TOUR”.
Prototype 4, XO TOUR
XO Tour is a tour performance by the record label “XO”. Lil uzi vert, an American rapper, was invited to perform on the tour. Then, he made a song called “XO Tour Life3”.
XO Tour life3 is one of my favourite songs, and it has been continuously inspiring for the past few years. However, this song and this rapper have always been controversial. So I decided to make this game, from the perspective of an incomplete note, to experience the whole song, to experience bad comments.
Shout out to Lil uzi vert, the Weeknd, and RIP Virgil Abloh.
Design

This is the draft for the game. The player controls an incomplete note at first. Players are able to collect the components of the note while avoiding being hurt by the bad comments. The idea is, music could be innocent and the artist could be conceited. I design the game as touring as a note. And there are always hates. It’s OK that some people don’t like your work because it depends on individuals. But I have to pass through all of these, to jump over them. And by doing this, I can make my own art.
Prototype

Play controls the note by “left”, “right” and “space” (jump). Black alphabets are the platform that helps players to jump to a higher place or avoid the “bad comments” in red. Once players touch bad comments, players have to restart from specific places. There are in total of 3 parts of the notes to help players complete the note. At the same time, every part could help players jump higher or run faster. Once the note is complete, players are able to the top and meet the end of the game.
Playtest
There are some bugs that remain in this prototype. One of the most serious bugs is that the note may get stuck when walking on flat platforms, and need to continue walking by jumping. When this problem occurs, it will greatly affect the player’s avoidance by jumping, and sometimes cause the player to touch bad reviews. This bug has not yet been resolved. Also, because the inside of the treble symbol is relatively uneven, the note may also be stuck in the recessed place. However, there is no possibility of death in the treble symbol, so this bug will not greatly affect the player’s game experience. But still needed to be fixed.
At the same time, the test also feedbacks that this game does not convey my theme very well. And the gameplay is relatively monotonous.
Some people think the idea of incompletely note is interesting. some people think that the pictures and the map are well-drawn, which makes the game more vivid.