It’s the third DevLog about the 6 prototypes. Mainly talked about the 5th prototype. It’s a 12 Second Unity Physics Engine Game.
Prototype 5, A 12 second Unity Physics Engine Game.
The inspiration for this game came from my denial of my own project. At first, this physics game was about jumping off the building, because when it comes to physics, I think about gravity and avoiding obstacles, so landing from a high altitude might be a good idea. However, I was dissatisfied with the project and was hesitating whether I should continue working on the project and submit an assignment that I am not satisfied with or I should delete the prototype and find a better idea. At this time, I decided to use this idea to make a physics game that allows players to choose to “upload” it or “delete” it.
In the game, the player will control a stickman. Players can use horizontal keys to make the stickman move, use space key to make it jump, use mouse clicks to grab a unity icon, and move it around the computer desktop, and eventually drag the unity project into the bin or submit it on the moodle page.


The playtest results mainly reflect three problems. The first is that the animation of the stickman’s movement is a bit strange, which may be due to the problem of the parameters of the internal physical components of the stickman. The second is that the colour of the stickman is white, the icon of unity is black, and the background of the game is dark, and there are also a lot of white backgrounds. So it makes stickers and objects appear inconspicuous in some places. The third is that the hints about the game method are not clear. Since this physics game requires no more than 12 seconds to complete, there should be clear guidelines that should reduce the time players spend finding ways to play and where to go.
In future studies, I need to learn more about the Unity physics engine, pay attention to the colour matching in game design, and pay attention to the importance of game guidance for a time-limited game.